About

Hello there, I'm Nazar, currently a computer science student at the University of British Columbia, Vancouver. I have always been passionate about the various fields of science. I would later discover how computer science is fundamental to enhance scientific knowledge discovery. I love exploring and learning new subjects, especially when I can program them myself.
My current interests focus broadly around hardware/software optimization, graphics and machine learning, and especially their application in interdisciplinary fields such as robotics. I particularly enjoy dealing with the subtleties of hardware and software in real-life applications.

I developed a particular fascination for astronomy and astrophysics, and how computer technologies allow to push the limits of space exploration and to recover impressive pictures of the universe. I'm a member of the Société Astronomique de Bourgogne where I enjoy sharing knowledge through teaching and public observations with my telescope.

On my free time, I love to experiment with the limits of computers and exploiting all their capabilities, especially with shaders where I challenge my knowledge in mathematics, physics and algorithms to try to combine procedural and physically based rendering methods.

Interests

  • Robotics
  • Aerospace engineering
  • Astrophysics
  • Computer architecture
  • Computer graphics

Education

In progress

MASc. Electrical and Computer Engineering

University of British Columbia

2022-2025

BSc. & MSc. (1st year) Computer Science

École Normale Supérieure de Rennes

2020-2022

Classe préparatoire aux Grandes Écoles MPSI - MP*

Lycée Carnot - Dijon

Publications

Embedded Safe Reactive Navigation for Multirotors Systems using Control Barrier Functions
Nazar Misyats, Marvin Harms, Morten Nissov, Martin Jacquet, Kostas Alexis
ICUAS 2025

Range Extension with Supernormals for Mixed-Precision 8-bit DNN Training
Shing Wai Pun, Bozhang Bao, Silviu-Ioan Filip, Guy Lemieux, John V. Kim, Nazar Misyats, Nirvik Pande, Victor Ravain, Robert Scherrick
ARITH 2025

Experience

Jun. - Sept. 2025

CERN Summer Student

CERN, Geneva, Switzerland

Acceleration of Geant4's B-field integrator and particle-matter collision simulator on GPU.

Feb. - Jun. 2025

Research Student

National Institute of Informatics, Tokyo, Japan

3D reconstruction of auroras with physically-based machine learning.

Sept. - Dec. 2024

Research Student

Autonomous Robots Lab, Norwegian University of Science and Technology, Norway

Onboard implementation of safe drone navigation based on control barrier functions.

May - Aug. 2024

Research Student

The University of British Columbia, Vancouver, Canada

Simulation of custom floating-point formats for future low-power machine learning hardware.

Sept. 2023 - May 2024

Research Intern

TARAN, IRISA/Inria, France

Design space exploration of approximate low-precision hardware multipliers for deep learning targeting low-power systems.

May - Jul. 2023

Research Intern

GraphDeco, Inria, France

Physically-based renderer implementation, extension and improvement of a real-time morphing operator for SVBRDFs.

Projects

A selection of some of my most notable projects with online content.

Island intro screenshot

Island

A 4kB demo, ranked 9th at Revision 2024.

Planet shader screenshot

Shader experiments

Implementation of several procedural rendering techniques such as raymarching, pathtracing, noise and physically based rendering, using only GLSL shaders.

Boids in marching cubes terrain

Boids and marching cubes

Procedural terrain generation via the marching cubes algorithm accelerated on the GPU with OpenGL compute shaders. Boids fly around in the generated terrain, simulating flocking behaviour.

KSP MGA Planner Screenshot
Bootsector program illustration
Robots learning through evolution

Robot neuroevolution

Training a neural network to drive robots in a simulated environment via a genetic algorithm, and testing the trained network in a real robot.