Quality Diversity with MAP-Elites
Introduction to vanilla MAP-Elites with the 10-DoF 2D planar arm as an example [Google slides]
AI for Games and Simulations
1. Introduction [Google slides] 2. Monte Carlo Tree Search [Google slides] 3. Neural Networks and Backpropagation [Google slides] 4. Deep Learning [Google slides] 5. (Deep) Reinforcement Learning [Google slides] 6. From AlphaGo to AlphaZero (By Shijie Huang (Harvey)) [PDF] 7. Evolutionary Algorithms and Neuroevolution [Google slides] 8. Advanced (Neuro)evolution Methods And Quality Diversity [Google slides] 9. Deep Learning for Procedural Content Generation [Google slides] 10. Foundation models (by Martin Mitrovic) [Google slides] 11. Foundation models - applications (by Martin Mitrovic) [Google slides]