Quality Diversity with MAP-Elites

Introduction to vanilla MAP-Elites with the 10-DoF 2D planar arm as an example [Google slides]

AI for Games and Simulations

1. Introduction [Google slides]
2. Monte Carlo Tree Search [Google slides]
3. Neural Networks and Backpropagation [Google slides]
4. Deep Learning [Google slides]
5. (Deep) Reinforcement Learning [Google slides]
6. From AlphaGo to AlphaZero (By Shijie Huang (Harvey)) [PDF]
7. Evolutionary Algorithms and Neuroevolution [Google slides]
8. Advanced (Neuro)evolution Methods And Quality Diversity [Google slides]
9. Deep Learning for Procedural Content Generation [Google slides]
10. Foundation models (by Martin Mitrovic) [Google slides]
11. Foundation models - applications (by Martin Mitrovic) [Google slides]